Video
Unreal Engine · Solo project
Crypt Rider
A first-person puzzle game built with Blueprints and C++: custom GameMode, Enhanced Input, Actor-based gameplay and collision-driven puzzles.
View projectQuality Engineer · Game Developer
Nice to meet you,
Interactive designer, passionate about developing & testing games.
I combine game development and QA to build polished, scalable gameplay systems in Unreal Engine 5, plus the internal tools that help QA teams work faster.
About me
I am a Quality Engineer with a solid foundation in Interactive Design, graduated in 2020 from Jorge Tadeo Lozano University in Bogotá. My professional journey blends creative vision with technical precision, allowing me to deliver high-quality, scalable, and engaging gameplay experiences.
I started my career as a Mid-Level Game Developer, gaining several years of hands-on experience with Unity and Unreal Engine. During this stage, I specialized in designing and implementing gameplay mechanics, integrating art assets, and collaborating closely with design and art teams to translate creative concepts into polished, playable experiences. I also took on leadership responsibilities, coordinating team efforts and ensuring successful project deliveries.
Over the past year, I transitioned into a Junior Software Tester role, specializing in Quality Assurance (QA). In this position, I was responsible for designing comprehensive test cases, executing both manual and automated tests, and ensuring the reliability, performance, and stability of game features. I also developed a suite of custom internal tools for the QA team, streamlining daily workflows, automating repetitive tasks, and significantly boosting the efficiency of testing processes.
Today, as a Quality Engineer, I combine my expertise in game development and QA to build polished, scalable gameplay systems in Unreal Engine 5. My focus is on maintaining the highest standards of quality throughout the entire development cycle, bridging the gap between creative design and technical implementation, and continuously refining testing strategies and tools to drive team success. I am passionate about problem-solving, process optimization, and contributing to the creation of memorable interactive experiences.
Experience
Click a role to see the details.
Responsible for quality assurance and regression testing of multiple titles published on the App Store and Google Play.
Worked as a Game Developer using Unity, with core responsibilities focused on designing and implementing gameplay mechanics, as well as integrating art assets into the game environment. Collaborated closely with the design and art teams to ensure that visual and interactive elements were seamlessly integrated and fully aligned with the project's creative vision.
Contributed to the technical backbone of the project by implementing server-side connections to track and transmit gameplay metrics, enabling data-driven decisions for performance and user experience improvements. Additionally, developed key multiplayer features to support a shared virtual experience, including synchronized player animations and real-time live chat functionality, fostering player interaction and engagement within the game world.
Led the global game development team in the creation of immersive metaverse experiences using Unity and Unreal Engine.
Selected work
Gameplay systems built in Unreal Engine, and internal tools that saved a QA team hours every day.
Video
Unreal Engine · Solo project
A first-person puzzle game built with Blueprints and C++: custom GameMode, Enhanced Input, Actor-based gameplay and collision-driven puzzles.
View projectBuild install time per device
Internal tool · QA
One machine downloads each build once and serves it to 40+ testers over the local network: no more network saturation.
View projectTime to assign a test object
QA automation
A headless Playwright tool that assigns, reassigns and releases test objects in bulk, without opening a slow internal web platform.
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Video
Unreal Engine · Blueprints
A battery-powered flashlight, three types of doors, a slot-based inventory and an object inspection mode, built for exploration and survival-horror games.
View project
Video
Unreal Engine 5 · C++
Movement, a raycast weapon system, Behavior Tree enemy AI with NavMesh, and gamepad-ready locomotion with Blend Spaces and Aim Offsets.
View projectContact
Have a project, a role or an idea in mind? The fastest way to reach me is email or LinkedIn.